Here, you will see all of the starfighters of Star Wars. (These are the ships from the first three movies) A lot of these ships aren't shown in the movie but they existed. We will start with the Rebel ships.
 
 
T-65C A2 X-Wing (X-W)

Manufacturer: Incom Corp.
Characteristics:
Space superiority fighter. Excellent multi-role craft. Since introduction, it has become a mainstay fighter of the Rebel fleet

Speed:100 MGLT
Manuverability: 75 DPF
Lasers: Quad Lasers
Std. Combat Wh. Load: 8
Shield Rating: 50 SBD
Hull Rating: 20 RU
 

BTL-A4 Y-Wing (Y-W)

Maufacturer: Koensayr
Characteristics:
Heavy attack fighter. Strong milto-role craft. Most versatile of the Alliance fighters, its ion cannons allow to disable enemy vessels.

Speed: 80 MGLT
Manuverability: 59 DPF
Lasers: Dual Lasers and Dual Ion Cannaons
Std. Combat. Wh. Load: 12
Shield Rating: 75 SBD
Hull Rating: 40 RU

RZ-1 A-Wing (A-W)

Manufacturer: Dodonna/Blisser
Characteriastics:
Interceptor. Excellent speed and manuverability make this craft a formidable dogfighter.

Speed: 120 MGLT
Manuverabitlity: 96 DPF
Lasers: Dual Lasers
Std. Combat Wh. Load: 12
Shield Rating: 50 SBD
Hull Rating: 14 RU

Z-95 Headhunter (Z-95)

Manufacturer: Incom/Subpro Corp.
In Use By: Various
Characteriastics:
Multi-role fighter. Aging design is cheap and simple. Found throughout the galaxy with many modifications.

Speed: 100 MGLT
Manuverabitlity: 86 DPF
Lasers: Dual Lasers
Std. Combat Wh. Load: 6
Shield Rating: 20 SBD
Hull Rating: 14 RU

B-Wing (B-W)

Manufacturer: [Not Found]
Characteristics:
Strong fighter with a powerful punch. This fighter has raw firepower using three laser cannons and dual proton topedo launchers.

Speed: 90 MGLT
Lasers: Tri Lasers and Ion Cannons
Std. Combat Wh. Load: 6
Shield Rating: 125 SBD
Hull Rating: 60 RU

Here are the Imperial fighters, in the movie you only see the TIE Fighter TIE Bomber and a TIE Advanced x1 Prototype. Here they are:
 
 
TIE Fighter (T/F)

Manufacturer: Sienar Fleet Systems
Characteriastics:
Space superiority fighter. Standard Imperial fighter in common use throughout the Empire. Its agility make up for its lack of shielding.

Speed: 100 MGLT
Manuverabitlity: 96 DPF
Lasers: Dual Lasers
Std. Combat Wh. Load: 0
Shield Rating: 0 SBD
Hull Rating: 9RU

TIE Interceptor (T/I)

Manufacturer: Sienar Fleet Systems
Characteriastics:
Interceptor. Faster, more manuverable and with greater firepower that the standard TIE Fighter. One of the Empire's best dogfighters.

Speed: 111 MGLT
Manuverabitlity: 104 DPF
Lasers: Quad Lasers
Std. Combat Wh. Load: 0
Shield Rating: 0 SBD
Hull Rating: 16 RU

TIE Bomber (T/B)

Manufacturer: Sienar Fleet Systems
Characteriastics:
Heavy attack fighter. (weak) Good multi-role craft. Standard Imperial fighter for attacks on enemy capital ships and bases.

Speed: 80 MGLT
Manuverabitlity: 86 DPF
Lasers: Dual Lasers
Std. Combat Wh. Load: 8
Shield Rating: 0 SBD
Hull Rating: 28 RU

TIE Advanced (T/A)

Manufacturer: Sienar Fleet Systems
Characteriastics:
Space superiority fighter. Excellect multi-role craft derived from Lord Darth Vader's TIE Advanced x1 Prototype. It is extremely deadly.

Speed: 133 MGLT
Manuverabitlity: 104 DPF
Lasers: Quad Lasers
Std. Combat Wh. Load: 8
Shield Rating: 40 SBD
Hull Rating: 14 RU

Alpha Class Wg-1 Assault Gunboat (GUN)

Manufacturer: Cygnus Spaceworks
Characteriastics:
Space superiority fighter. Excellect multi-role craft. This was the first general deployment Imperial fighter designed with shields and hyperdrive.

Speed: 10 MGLT
Manuverabitlity: 78 DPF
Lasers: Dual Lasers and Dual Ion Cannaons
Std. Combat Wh. Load: 16
Shield Rating: 100 SBD
Hull Rating: 28 RU

TIE Defeneder (T/A)

Manufacturer: Sienar Fleet Systems
Characteristics: 
The perfect mix between the TIE Advanced and the Gunboat. Fast, agile, and very strong.

Speed: 155 MGLT
Lasers: Quad Lasers and Dual Ion Cannons
Std. Combat Wh. Load: 8
Shield Rating: 200 SBD
Hull Rating: 20 RU

Missle Boat (MIS)

Manufacturer: Cygnus Space Works
Characteristics:
The finest starfighter in the galaxy. Holds two types of warheads. It has a SLAM system which doubles speed to make of for lack of good shielding.

Speed: 125 MGLT (without SLAM engaged)
Lasers: Single Laser
St. Combat Wh. Load: 40x40
Shield Rating: 12 SBD
Hull Rating: 20 RU

 

Phantom TIE

(Most Information Classified)

After Admiral Zaarin's attempt to cloaked a corrilian Corvette in his Vorknkx project, all efforts were submidded to the cloaking of small star fighter craft. The project was under the command of Admiral Zonn. He was able to modify a B83 assault fighter with a cloaking device. The code name for this craft became the Phantom Tie fighter. Prototypes were tested near the planet Dreighton. When preliminary tests were completed, Lord Vader took control of the project and ordered the full scale production of the Phantom. A cloaked factory was constructed on the planet Emdar Alpha. Unfortunately the rebels destroyed the factory before the Utilization of the craft. The project has not been restarted. But the blue prints for the phantom fighter are still on Coriscount and are available for members of the emperor's inner circle.

Weapons:

In battle there are many weapons to choose from, I will show you many of them right here. Some are beem weapons that affect the enemy ship. Others seek and destroy.



Cannons:

Laser Connons- This damages the enemy shields and hull when shot out of the connon. Depending on what ship you have, you can choose what fire mode you want (single, duel or linked fire). Generally, Rebel have red cannon fire red and Imperial ships have green cannon fire.

Ion Cannons- This damages the shields when you shoot at the enemy just as lasers do, but, when the shields are gone, this damages the enemy computer system and disables them, leaving them behind to be boarded.



Beams:

Tractor Beam- When activated, any enemy in your target box looses control of steering. This makes it easier to shoot down your enemy.

Jamming Beam- When activated, any enemy in your target box looses the ability to fire weapons. This helps when preventing enemies from attacking capital ships.

Decoy Beam- When activated, any enemy that has you targeted looses where you are and thinks you are somewhere else. This really helps when someone is trying to launch a warhead at you.



Warheads:
(In chronological order)

Concussion Missiles- After locking on to an enemy and shot, this warhead seeks out its target for 25 seconds and when hits makes a powerful punch that knocks the ship out of control and damages it.

Advanced Concussion Missiles- This is an upgrade to the concussion missile. Its faster, more reliable, and tracts for 30 seconds.

Proton Torpedos- This is used to attack capial ships. This is much slower than missiles but adds a much more powerful punch.

Advanced Proton Torpedos- An upgrade to proton torpedos. Faster, stronger, and more reliable.

Heavy Rockets- Slower yet than the torpedo but has a powerful punch. This can take out a capitol ship in three to four shots.

Space Bombs- Very, very slow but unstopable. After launched it cannot be destroyed until it hits its target. It has the most powerful hit of all. 1-2 shots takes out a platform.

Mag Pulse- Most reliable of all warheads. This was developed by the rebels but the Imperials later stole the technology. It is the fastest warhead. When it seeks and hits its target, it disables weapons temporaraly and drains the cannon charge.



Countermeasures:

Countermeasures are used for defence rather than offence (mostly defence from warheads)

Chaff- When activated, blue chaff comes out of the back of the ship for 30 seconds. Any warhead that comes close to the ships gets destroyed but the ship still spins out of control.

Flare- When activated, a flare shoots out the back of the ships and heads strait for the enemy or warhead targeted. It does hardly any damage to the enemy but spins the enemy out of control.


This page was written by:
Chris Wellons